Frequently Asked Questions
Clear answers about our programs, impact, funding, and accountability.
Jump to:Organizational | Programs | Impact & Evaluation | Budget & Financial
Organizational Questions
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The American Interactive Games Institute was founded in [year to be provided] by Jim Huntley, an educator and game industry professional who recognized the critical gap between academic game development education and professional opportunity, particularly for students from communities with limited access to creative technology pathways.
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AIGI is a 501(c)(3) nonprofit organization. Our EIN is [to be provided]. We received our IRS determination letter on [date to be provided].
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AIGI's board consists of [number] members with expertise in [areas to be provided]. Board members serve [term length] and meet [frequency]. Current board leadership includes [names and roles to be provided]. The board provides governance oversight, fiduciary responsibility, strategic guidance, and resource development support.
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AIGI's Year 1 operating budget is $54,000, focused on launching summer and after school programs while continuing college publishing support. This budget reflects a lean, efficient model that maximizes direct program delivery. As we demonstrate impact and expand operations, we project Year 2 budget of $85,000 to $100,000 and Year 3 budget of $125,000 to $150,000.
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AIGI operates a hybrid revenue model combining three sources. Philanthropic support from foundation grants, corporate sponsorships, and individual donations provides 60% to 70% of revenue. Earned revenue from published student games contributes 20% to 30%. Program fees including tuition for summer and after school programs account for 10% to 15%, with more than half of students receiving scholarships. This diversified approach ensures sustainability while maintaining accessibility for students from communities with limited resources.
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As an early stage organization, AIGI currently prepares annual financial statements reviewed by [accountant/firm to be provided]. We plan to conduct our first independent audit when annual revenue exceeds $500,000 or as required by major funders. All financial records are maintained according to IRS requirements and GAAP standards.
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AIGI's college publishing program serves students nationwide. Our youth programs (summer studios and after school cohorts) will initially operate in [city/region to be specified], with intentional placement in communities where advanced technology education is limited. We plan to expand to 2 or 3 additional sites by Year 3, prioritizing regions with demonstrated need and limited access to STEAM enrichment opportunities.
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AIGI maintains strategic partnerships across four areas.
Industry Partners including game development studios provide mentorship, curriculum guidance, and potential employment pathways for alumni. [Specific studios to be added as secured]
Educational Institutions including colleges and universities refer student teams to our publishing program. [Specific institutions to be added]
Community Organizations including local centers provide program space, outreach support, and trusted community relationships. [Specific partners to be added]
Technology Companies contribute equipment, software licenses, and sponsorship support. [Specific partners to be added]
Program Questions
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Our recruitment strategy prioritizes reaching students from communities with limited access to creative technology education through multiple channels.
For Youth Programs, we partner with schools in under resourced neighborhoods, collaborate with community centers and youth serving organizations, conduct targeted outreach at community events, receive referrals from teachers and counselors, use social media and digital outreach in target communities, and emphasize "no prerequisites required" messaging to reduce barriers.
For College Publishing, we conduct direct outreach to university game development programs, receive referrals from faculty, partner with student organizations, and maintain presence at student game showcases and events.
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For Youth Programs, we use a rolling admission process with no academic prerequisites. Students apply through a simple form indicating their interest and commitment. Priority consideration is given to students from communities with limited access to STEAM education, but all interested students are accommodated based on available space. For oversubscribed programs, we use a lottery system while maintaining our commitment to serving historically underserved populations.
For College Publishing, student teams apply with their in progress game projects. Selection criteria include project viability, team commitment, learning potential, and alignment with AIGI's mission. We prioritize teams that include members historically underrepresented in STEAM fields and teams from institutions with limited production resources.
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AIGI maintains quality through industry aligned curriculum co developed with working professionals. Qualified instructors have both educational and industry experience. Regular mentor involvement from active game developers provides real world perspective. Iterative feedback systems with multiple review points ensure quality. Pre and post assessments measure student learning objectively. Continuous improvement based on participant feedback keeps programs relevant. Portfolio quality outcomes demonstrate real skill development.
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We measure success through multiple indicators.
Quantitative Metrics include student enrollment, attendance, and completion rates; pre and post surveys showing increased STEM/STEAM confidence; number of projects completed; follow up tracking of continued education and career progression; revenue generated from published games; and scholarship distribution.
Qualitative Measures include student portfolio quality, parent and guardian satisfaction, industry mentor feedback, student testimonials, and depth of skill development demonstrated.
Long term Outcomes track career placement in creative technology, continued engagement with technology learning, alumni return as mentors, and community impact and awareness.
See Section 5 for complete evaluation framework and logic models.
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We track alumni outcomes through follow up surveys at 3, 6, and 12 months. Common pathways include several options.
Youth Program Alumni often enroll in advanced AIGI programs, increase STEM/STEAM course selection in school, participate in technology clubs, pursue creative technology in higher education, and return as junior mentors in future cohorts.
College Program Alumni frequently find employment in game industry in QA, junior developer, or designer roles. Others continue game development independently or in small studios, pursue graduate education in interactive media or computer science, use published games as portfolio pieces for any career path, or provide mentorship to current AIGI student teams.
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Accessibility is central to AIGI's mission.
Financial Accessibility means 50% or more of youth program students receive full or partial scholarships. Need based aid is determined through simple, confidential application. Payment plans are available. No student is turned away due to inability to pay. College publishing program is fully funded with no cost to students.
Practical Accessibility means programs are located in communities we serve eliminating long commutes. After school timing works with family schedules. All equipment is provided so students need nothing to participate. Snacks are provided during programs. Transportation assistance is explored with community partners.
Cultural Accessibility creates welcoming environment that celebrates diverse backgrounds. "No experience required" removes imposter syndrome barrier. Representation in instructors and mentors shows students people like them succeed. Curriculum includes diverse game examples and perspectives.
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When AIGI publishes student games, the revenue distribution works as follows.
Student teams receive credit and portfolio recognition for their work. Platform fees typically 30% go to Steam, itch.io, or other distributors. AIGI retains remaining revenue (70% of net) to fund scholarships and program expansion. Students understand this model upfront and sign clear agreements. Revenue reinvestment ensures each success helps future students.
Revenue Transparency means students receive regular sales reports. Financial impact is clearly communicated. Recognition of student contribution to organizational mission is emphasized. Future revenue sharing models may evolve as organization scales.
This model creates sustainability where every successful student project directly enables opportunity for future students from communities with limited resources.
Impact & Evaluation Questions
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Immediate Evidence shows 100% of college teams supported have published games, [X]% increase in student STEM confidence from pre and post survey, [X]% program completion rate, and [X] portfolio quality projects created.
Follow up Evidence demonstrates [X]% of alumni continue technology education, [X]% of college alumni employed in game industry within 18 months, $[X] generated from published games and reinvested in scholarships, and [X]% parent and guardian satisfaction rate.
External Validation comes from industry mentor feedback on student skill development, partner organization endorsements, and student testimonials and case studies.
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AIGI's entire model centers on expanding access and equity.
Intentional Targeting means we prioritize serving students historically underrepresented in STEAM fields and communities with limited access to creative technology education. This isn't an afterthought but rather the foundation of our mission.
Barrier Removal happens through scholarships, no prerequisite enrollment, community based locations, equipment provision, and welcoming culture.
Representation means we actively recruit mentors and instructors from diverse backgrounds, ensuring students see professionals who look like them.
Curriculum Design incorporates diverse perspectives in game examples, challenges, and outcomes, showing students that creative technology belongs to everyone.
Long term Pathway means we build complete pathways from early exposure through professional placement, ensuring interest can become career regardless of family resources.
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AIGI is building toward long term sustainability through several strategies.
Diversified Revenue includes multiple foundation and corporate grant sources (not dependent on single funder), earned revenue from published student games (grows annually), program fees from families able to pay (subsidizes scholarships), and individual donor base (building through awareness and impact).
Efficiency & Scale improves over time as Year 1 focuses on proving model and building reputation, Year 2 and 3 expand to additional sites creating economies of scale, curriculum and systems established in Year 1 reduce costs in future years, and alumni network eventually provides volunteer mentorship.
Financial Milestones include Year 1 with 30% earned revenue plus program fees and 70% philanthropic, Year 3 with 40% earned revenue plus program fees and 60% philanthropic, and Year 5 with 50% earned revenue plus program fees and 50% philanthropic.
Our hybrid model means no single revenue source must sustain the entire operation, creating resilience and sustainability.
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Additional funding would enable several improvements.
Immediate Impact includes increased scholarship availability (serve more students with financial need), extended program sessions (deeper skill development), enhanced equipment and technology, and added teaching assistants for better student to instructor ratio.
Capacity Building includes hiring part time Program Coordinator to support Executive Director, developing additional curriculum modules, increasing marketing and outreach in underserved communities, and expanding mentor network through stipends.
Strategic Growth includes launching second program site sooner (Year 2 instead of Year 3), piloting digital or remote participation options for rural students, creating alumni network
Budget & Financial Questions
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In Year 1, approximately 80% of AIGI's budget supports direct program delivery including instruction, mentorship, equipment, facilities, and student support. The remaining 20% covers essential operations including administration, grant management, compliance, insurance, and basic marketing. As we scale, we expect to maintain 75% to 80% direct program delivery ratio.
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Summer Studio (2 weeks) costs $500 program cost per student, $500 actual cost to AIGI per student, and with 50% receiving aid averages $250 net revenue per student with remaining cost covered by grants and earned revenue.
After School Studio (12 weeks) costs $667 per student ($12,000 divided by 18 students), and with scholarships averages $335 net revenue per student with remaining cost covered by grants and earned revenue.
College Publishing costs $3,000 to $8,000 per team, is fully grant funded, and generates future revenue through published games.
For College Publishing, student teams apply with their in progress game projects. Selection criteria include project viability, team commitment, learning potential, and alignment with AIGI's mission. We prioritize teams that include members historically underrepresented in STEAM fields and teams from institutions with limited production resources.
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AIGI receives valuable in kind support including volunteer mentorship from industry professionals (valued at $[X] per year), software licenses donated or discounted by technology companies, facility space partnerships with community organizations, equipment loans or donations, and marketing and communications support.
Total estimated in kind value is $[X] annually [to be calculated as partnerships develop].
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As an early stage organization, AIGI faces typical startup challenges.
Current Challenges include building operational reserves for sustainability, securing multi year funding commitments for planning certainty, balancing scholarship accessibility with revenue needs, and investing in infrastructure while maintaining lean operation.
Mitigation Strategies include diversified revenue model reduces dependency on any single source, earned revenue from published games grows annually, strong program outcomes attract continued funder support, partnerships reduce costs through in kind contributions, and conservative budgeting with careful financial management.
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