Helping Students Build Skills by Creating Real Games

We provide hands-on STEM and STEAM creative technology programs that introduce young people to game design, programming, and digital creation.

In partnership with schools and community organizations across the country.

501(c)(3) Nonprofit
Secure and transparent
Program-based impact
Students learning game development and coding together in a classroom studio environment

Our Mission

The American Interactive Games Institute (AIGI) mission is to expand access to high-quality technology education, including STEM, STEAM, and creative computing skills. Through hands-on, project-based programs, we help students learn by designing and building real games.

The Opportunity Gap in Technology Education

THE CHALLENGE
Students learning computer programming in a classroom with code displayed on large screens

Many students have an interest in technology but lack access to hands-on learning, mentorship, and modern tools. Without early exposure, those students are less likely to build technical confidence, complete meaningful projects, or see technology careers as attainable.



University students studying game development rarely complete publishable work, while K through 12 learners in under-resourced communities lack exposure to interactive design entirely.

Students from under-resourced schools often lack access to hands-on technology education

Creative technology is rarely taught in ways that connect learning to real-world projects

Learn more about our instructional approach in Our Model.

Who We Serve

Our programs support learners at different stages of education, with a focus on expanding access to creative technology pathways for those who need it most.

College & University Students

College and university students completing game development and interactive media projects as part of their academic programs. We support students in bringing publishable work to completion and building portfolios that prepare them for career pathways.

View student programs

Middle & High School Students

Middle and high school students ages 11–18 who are curious about game development, coding, and creative technology. Through hands-on, beginner-friendly programs, students build foundational skills, confidence, and early exposure to technology careers.

Explore learning pathways

Underserved Communities

Learners from communities with limited access to creative technology education, including schools and community organizations seeking equitable, high-quality STEM and STEAM opportunities through partnership-based program delivery.

How we work with communities

Our Programs

Hands-on STEM and STEAM programs guiding students from foundational learning to real-world game development and creative technology careers.

College students collaborating in a game publishing and production STEM education program
Flagship

Game Publishing & Production

Outcome: Portfolio-ready games published on major digital platforms.

Our flagship program supports college and university student teams in completing and publishing their game projects on major digital platforms, allowing students to experience the full production cycle.

Learn more about publishing programs
Middle and high school students participating in a summer STEAM game development program
Beginner

Summer Game Studio Intensives

Outcome: Foundational skills in game design, coding, and collaboration.

Two week immersive STEAM summer programs where middle and high school students learn game design fundamentals, Unreal Engine basics, collaborative teamwork, and creative problem solving.

Learn more about summer programs
Students working together during an after-school game development STEM program
Intermediate

After School Studio Core Cohorts

Outcome: Team-based game prototypes developed over a full semester.

Meeting three afternoons per week over 12 weeks after school programs, where middle and high school students work in multi-disciplinary teams to develop complete game prototypes.

Learn more about after school programs

How Students Engage With Our Programs

What changes for students as they move from learning fundamentals to long-term career pathways.

Early Program Experience

Students are introduced to foundational technical skills

  • Students build core coding and digital literacy skills
  • Increased confidence in problem solving and communication
  • Completion of portfolio-ready projects

Example outcome: Published portfolio-ready games

Program Progression

Students complete portfolio-ready projects

  • Alumni pursue further education or technical training
  • Students secure internships, apprenticeships, or early tech roles
  • Professional networks expand through showcases and mentors

Example outcome: Foundational skills in game design and collaboration

Continued Pathways

Students pursue education or careers in tech fields

  • Alumni employed in technology or creative industries
  • Economic mobility for individuals and families
  • Alumni reinvest as mentors and community leaders

Example outcome: Team-developed game prototypes

High school students learning coding in hands-on technology education programs using multiple monitors in a classroom lab

Our Approach to Learning

Evaluation

We use qualitative and project-based measures to understand how students grow, create, and apply their skills over time. Our evaluation approach focuses on what students can do, create, and pursue as a result of participating in our programs.

Student Portfolios

Quality and depth of student work demonstrated through completed projects and portfolios

Skills Development

Growth in technical and creative skills demonstrated through hands-on program work

Partner & Mentor Feedback

Feedback from parents, guardians, and industry mentors on student growth and engagement

Student Reflections

Student testimonials and self-reported learning, confidence, and engagement

How STEAM Becomes Real-World Skills

We integrate science, technology, engineering, arts, and mathematics into real-world game development projects where students design, build, and publish playable games.

Rather than teaching STEAM subjects in isolation, we bring them together through applied game development, enabling students to connect technical and creative learning to portfolio-ready work and long-term career growth.

From integrated STEAM disciplines to real-world skills and career advancement.

Support Our Students

Your support helps students turn integrated STEAM learning into real skills and career pathways.

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