STEM and STEAM Game Development Programs

Hands on programs for middle school, high school, and college students that build technical skills, portfolio projects, and career pathways.

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Explore hands-on STEM and STEAM game development programs where students design, build, and publish real projects while developing technical and creative skills.

The Access Gap in STEAM and Game Development

THE CHALLENGE

Students historically underrepresented in STEAM fields face significant barriers to game development and creative technology careers: limited access to specialized education, expensive technology, and scarce mentorship.

University students studying game development rarely complete publishable work.

K through 12 learners in under resourced communities lack exposure to interactive design entirely.

AIGI addresses these gaps through hands-on publishing support, industry mentorship, and accessible pathways that connect classroom learning to professional opportunity.

Our Model in Action

To address these access gaps, AIGI operates across three connected levels, creating a pathway from early exposure to professional production.

College Publishing Support

We support university student teams in completing and publishing original games. Through production funding, industry mentorship, and structured guidance, students move from concept to commercial release. Revenue from published titles helps expand scholarships and future program access.

See how we measure impact

Youth Development Programs

Middle and high school students participate in summer intensives and after-school studios using professional tools such as Unreal Engine. Working in collaborative teams, they design and build playable prototypes while receiving mentorship from industry professionals.

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Industry Aligned Training

All programs are developed with working game developers and studio professionals. Curriculum, production workflows, and portfolio standards reflect real studio expectations. Students graduate with industry-relevant project experience and professional-quality work samples.

See how we measure impact

Explore Our Programs

Three structured programs working together to expand access, build skills, and prepare students for careers in creative technology.

College students collaborating in a game publishing and production STEM education program
Flagship

Game Publishing & Production

Outcome: Portfolio-ready games published on major platforms.

College and university student teams move projects from prototype to commercial release through funding, mentorship, and publishing support.

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Middle and high school students participating in a summer STEAM game development program
Beginner

Summer Game Studio Intensives

Outcome: Foundational skills in design, coding, and collaboration.

Middle and high school students learn game design fundamentals, use professional tools, and build playable prototypes in collaborative teams.

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Students working together during an after-school game development STEM program
Intermediate

After School Studio Core Cohorts

Outcome: Portfolio-ready prototypes and deeper technical skills.

Middle and high school students participate in semester-long studio cohorts, developing complete game projects using professional workflows.

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What Changes Because of This Work

From early skill development to long term career pathways, our programs create impact that grows over time and extends beyond a single experience.

Short Term

  • Portfolio ready work and real world production experience
  • Increased confidence and awareness of career pathways

Medium-Term Impact

  • Continued education and employment in creative technology fields.
  • Stronger partnerships between education and industry.

CLong-Term Impact

  • Expanded representation in game development and creative technology sectors.
  • Scalable, sustainable access to professional pathways.

Questions About Our Programs

Find answers about participation, structure, funding, and how we support students throughout their experience.

  • Our programs serve middle school, high school, and college students pursuing creative technology and game development. Priority is given to students from communities with limited access to STEAM education.

  • No prior experience is required for youth programs. College publishing support is designed for student teams already developing game projects.

    For College Publishing, student teams apply with their in progress game projects. Selection criteria include project viability, team commitment, learning potential, and alignment with AIGI's mission. We prioritize teams that include members historically underrepresented in STEAM fields and teams from institutions with limited production resources.

  • Students receive structured mentorship, access to professional tools, and guidance from working industry professionals throughout their experience.

  • Programs are supported through a combination of philanthropy, scholarships, and revenue generated from published student games.

  • We track student project completion, continued education in technology fields, and career placement over time. You can learn more on our Evaluation & Outcomes page.

  • Each program page includes options to contribute directly or explore partnership opportunities.

Support the pathway that makes this possible

Your contribution helps expand access to creative technology education and career pathways for students who would not otherwise have the opportunity.

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